艺术导师 向右箭头 Jorge E. Ruiz
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Jorge E. Ruiz
Jorge E. Ruiz
动画
加州艺术学院
向TA提问
升学率
100%
教授课程
大师行

教师荣誉

为《冰雪奇缘》、《超能陆战队》、《美味盛宴》、及2016年新上映的电影《疯狂动物城》等众多世界知名动画影片担任角色动画设计师,并曾任皮克斯动画工作室动画设计师。

教师寄语

The advantage of learning animation in CalArts is you are expose to a lot of industrial professionals that are still working in the industry. To learn animation, you need to be have a lot of heart, a lot of patience, a lot of passion, because it is a really hard work, if you are looking for a easy job, animation definitely is not. If there was a main skill I think you need to be an observer. You need to live a life and observe it, because what we do, we give life to these characters. Without observation, they are just drawings, just polygons, they don’t have any life. Then we come in, and inject the soul and we gave the illusion of life. I love to see drawings, quick sketches, life drawings, animal studies and anime studies(all original ones of course! )……Some people can do really great drawings ,but not original, then it is not you, it is not something. If you don’t bring anything to the table, your voice… make people want to see that again. Use your experience and apply it. I think it is the key to be diverse when you are creating something,and to gain inspiration you also need to be diverse. If you kinda stick to one thing, you kinda lock in yourself in a box. You learn more animation, the inspiration will much wider and richer. I think in any discipline, if you think you are done, if you think you already known it, you lose. You never will be there. There is a thing, if you think you are almost there, like 70%. That thing almost there always extends, because with project progress, your skills are developed too. it’s just everyday life. how can you get the illusion of life if you don’t live.you need to have experience. Otherwise you are just start recycling all of the stuff. Even if it is subconscious. yes, so keep observing everyday, and checking stuff out, how people move, and I think our brains kind of poke a little bit differently while we was looking.and just watch a wide variety of animation works, I love that, it really trains your eye.

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热门问答

Q 动画专业的学生是不是一定要学习Maya?
A 软件的问题不必太纠结,maya和max并没有什么本质的区别,现在软件之间的同质化越来越明显,说实话用maya的人要用max根本不会费什么太大的劲。反之亦然,当然他们专业分工还是有的,如果你给自己定位是影视与动画,那么就maya是不二选择,如果是定位游戏、娱乐、建筑方面那就选max,但是不是说maya就做不了游戏模型之类的,完全没有问题,但是效率上还有点差别。
Q 动画专业二维和三维方向,该如何选择?
A (1)二维方面 如果你有绘画能力,平时喜欢画点人物什么的,那么想把画的东西变成二维动画,则可以考虑二维动画方向,但是二维动画方向就业可能会有点问题,主要原因一是在于你自己的绘画能力,二是整个二维动画公司的现状。二维动画中也分很多工种,例如造型设计,动画等等,你也要有方向的去学习。 (2)三维方面 如果你没有绘画能力,则可以考虑三维方向,你们学校分的这两个模块中 动作设计指的应该是动画,也就是K动画,这块不需要建模什么的能力,很多公司连动画绑定设置这块都不需要动画去做,当然小公司还是希望你会的越多越
Q 靠动画专业进入游戏行业可行吗?
A 可行。 要点: (1)基础:绘画基础,美术基础。 (2)专业:动画师,原画师都可以。动画师注重各种软件学习,原画师注重商业游戏美术设计。 (3)游戏制作:一定要了解,你做的是商业项目,不是个人创作。熟悉游戏制作流程会帮助你的专业成长。
Q 动画专业的学生毕业后应该就业还是考研?
A 本科的定位是广度,研究生是深度。 动画其实分好多种,比如故事动画,电影这种,国内肯定还是比较弱,有目共睹,所以,选择读书,慢慢沉淀一些东西,会对做动画导演或者细节把控,眼光,阅片量等等 有好处。工作积累的大多是经验,对才华和思想的提升帮助不大。 如果做应用动画的话,那工作肯定会比在象牙塔里面呆着,获得更多的经验,人脉,怎么报价,怎么合作,怎么了解用户需求,怎么在规定时间内完成。就是所谓做片头啊,广告素材什么的,甚至网页,app。应用还是实战经验多了好。
Q 日语和英语哪个对动画专业的学生更重要?
A 把英语学好是王道。在日本读大学或者研究生,你可以选择英语和日语其中的一种语言来进行入试考试。而日语的话相对范围狭小一点。而且如果你要去日本留学,只要你英语好,日语一点也不会都会有好学校要你。日本这个国家是很崇尚英语的,而且对英语好的人是非常尊敬的。

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葡葡 2019/8/21 18:32:15